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List of NES Mappers

One of the shortcomings of the Nintendo Entertainment System (NES) is that it was designed in 1983 for the Japanese market, and it wasn't deemed important to have the system be able to access more than 40 KB of ROM (read only memory, data on the cartridge) at any given time. By 1985, the cost of ROM chips decreased dramatically, and it was feasible to include more than 40 KB memory in a game.

To do so, developers added the "Memory Mapper Controller" or mapper. It's an additional chip added to the cartridge that allows the cartridge to switch between different sections of memory, to let the NES access more than 40 KB of data. Most of the time, if a game doesn't work in vNES, it's because of an issue with emulating the mapper correctly.

This list isn't complete yet.

# Producer Name NOA NCL Example Game Works
0 Nintendo NROM (No Mapper) 54 113 Super Mario Bros. (W) [!] Yes
1 Nintendo MMC1 (SxROM) 219 290 Castlevania II - Simon's Quest (U) [!] Yes
2 [Generic] UxROM 89 101 Castlevania (U) (PRG0) [!] Yes
3 [Generic] CxROM 59 63 Solomon's Key (U) Yes
4 Nintendo MMC3 / MMC6 (TxROM, HxROM, DxROM, TENGEN 8000xx) 201 239 Super Mario Bros. 3 (U) (PRG0) [!] Yes
5 Nintendo MMC5 (ExROM) 8 14 Castlevania III - Dracula's Curse (U) [!] Yes
6 Front Far East F4xxx [128+128] & F3xxx [128+64] 0 0 Conversions for pirate hardware. No
7 Rareware AxROM 31 3 Battletoads (U) [!] Yes
8 Front Far East F3xxx 0 0 Conversions for pirate hardware. No
9 Nintendo MMC2 (PxROM) 2 1 Mike Tyson's Punch-Out!! (U) (PRG0) Partial
10 Nintendo MMC4 0 3 Fire Emblem (J) Partial
11 Color Dreams 74LS377 0 0 Bible Adventures (Wisdom Tree) (V1.4) [!] Yes
12 Front Far East F6xxx (BTL, REX, DBZ5) 0 0   Yes