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Deja Vu |
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Déjà Vu |
| Publisher: |
Kotobuki System Co.,
Ltd. |
| Developer: |
ICOM Simulations, Inc. |
| Release: |
1990 |
| Genre: |
Adventure |
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The game takes
place in Chicago during December 1941, shortly after the attack on Pearl
Harbor. The player awakes one morning in a bathroom stall, unable to
remember who he is. The bathroom stall turns out to be in Joe's Bar. A
dead man is found in an upstairs office, and Ace is about to be framed
for the murder. There are some clues as to the identity of the murdered
man and to the player himself.
The streets of early 1940s Chicago are an unsafe place for a man with no
memory. There are muggers, an old acquaintance with a grudge, not to
mention the police. Here, the player's history as a boxer is a much more
valuable asset than the smoking gun picked up in the game's beginning.
Using addresses found around Joe's bar, Ace is able to make taxi rides
to a few locations, including his office. A story unravels of a
kidnapping in which Ace has played some part, but his memory lacks
important details.
Ace's memory and mental condition get progressively worse, but
eventually he is able to obtain an antidote to the drug that caused the
memory loss. His recurring flashbacks now become filled with
information. The police are still on his back, but with this new
information the player is better able to evaluate the evidence and take
action accordingly. |

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Discuss (Unavailable) |
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December 2008 |
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Solomon's Key |
|
Solomon's Key |
| Publisher: |
Tecmo, Ltd. |
| Developer: |
Tecmo, Ltd. |
| Release: |
1986 |
| Genre: |
Puzzle |
| Japanese: |
ソロモンの鍵 |
| Romaji: |
Soromon no Kagi |
|
Solomon's Key is generally recognized as
one of the most difficult games to appear on the NES. The player must
overcome unlimited enemy spawning, challenging level designs, a
countdown timer, Dana's fragility, and limited ways to dispatch enemies.
In addition, it's easy for players to unintentionally make levels
impossible to clear while playing them.
The main character, Dana is sent to retrieve "Solomon's Key" to restore
the world to light from demons that were accidentally released. The
object of the game is to advance through the 50 rooms of "Constellation
Space" by acquiring a key to the door that leads to the next room before
a timer runs out. The game incorporates elements of the platform shooter
genre. Dana can run, jump, create or destroy orange blocks adjacent to
him as well as create fireballs to destroy demons. The orange blocks can
also be destroyed by hitting them with your head twice. Along the way
Dana can acquire items to upgrade his firepower and extra lives as well
as items that award bonus points and unlock hidden rooms. With certain
items, Dana must make, then break blocks (sometimes in a certain manner)
to make these appear. |

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Discuss |
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November 2008 |
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Dragon Power |
|
Dragon Power |
| Publisher: |
Bandai Co., Ltd. |
| Developer: |
TOSE Co., Ltd. |
| Release: |
1986 |
| Genre: |
Action |
| Japanese: |
ドラゴンボール 神龍の謎 |
| Romaji: |
Doragon Bōru: Shenron no Nazo |
|
Dragon Power is actually a Dragon Ball
game from the Harmony Gold USA era (although their input was limited at
best) It stars Son Goku and very roughly follows the first two volumes
of the Dragon Ball manga, often called the Emperor Pilaf Saga. The game
consists of 2D overhead areas where Goku must fight many enemies and
side scrolling sequences for the boss fights. This was notably the only
Dragon Ball-related game to be released in the US for the NES.
Although the Japanese and European editions of the game used the
familiar art and music from the Dragon Ball anime, the US edition made
several graphical and translation changes to make the game more easily
understood by the audience as the series would not be dubbed into
English, at least not on a widespread basis, for another ten years. Goku
now more closely resembles an Americanized Kung Fu stereotype and is
pictured on the box with a white gi (instead of his traditional orange
which he wears in the game itself) and blue headband. In the game, he
has been modified to look more like a monkey. Muten-Rôshi, similarly has
been changed to look more like a traditional martial arts master.
Despite these cosmetic changes, the game is still very recognizably a
Dragon Ball game and all other plot elements (the search for the Dragon
Balls, etc.) remain the same. |
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October 2008 |
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Wario's Woods |
|
Wario's Woods |
| Publisher: |
Nintendo of America,
Inc. |
| Developer: |
Nintendo Co. Ltd. |
| Release: |
December 10, 1994 |
| ESRB Rating: |
Kids to Adults |
| Genre: |
Puzzle |
| Japanese: |
ワリオの森 |
| Romaji: |
Wario no Mori |
| Programmer: |
Hiroyuki Yukami |
| Composer: |
Shinobu Amayake |
|
Toad, the
player's avatar in the game, has to arrange monsters and bombs to stop
Wario from taking control of the forest. The player controls a character
who moves the already fallen objects. Toad can pick up individual
objects or entire columns of objects and move them elsewhere. The object
of the game is to clear the player's screen of objects, the objects of
this game being the monsters. This is accomplished by arranging monsters
and bombs of the same color in horizontal, diagonal or vertical rows of
three or more blocks. Clearing four objects at once lowers your
opponent's screen by one row in Vs. mode, or gives you more time in
single-player mode.
The version of Wario's Woods for the Nintendo Entertainment System had
fewer features than its SNES and Satellaview counterparts. Besides the
obvious graphical disparity, the game has no "vs. Com" similar to the
Super NES version. The soundtrack of the NES version also differs from
the other releases. The only computer AI mode is a game in which every
ten rounds the player has to fight a boss. The boss has a certain amount
of hearts that can only be reduced by clearing lines in which the boss
is inline with. Once all of the boss's hearts are gone the player can
continue onto the next round. These boss fights culminate in a fight
against Wario himself.
This is the only game in the NES library to receive an ESRB rating, and
was the last officially licensed game to be released for the system in
North America. |
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September 2008 |
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Shatterhand |
|
Shatterhand |
| Publisher: |
Japan Leisure Corp. |
| Developer: |
Natsume Company Ltd. |
| Release: |
October 10, 1991 |
| Genre: |
Platformer |
| Japanese: |
特救指令 ソルブレイン, |
| Romaji: |
Tokkyuu Shirei:
Solbrain |
| Programmer: |
Kazuhiko Ishihara |
| Composer: |
Iku Mizutani |
|
In 2030, prosthetic limb technology has advanced to the point that
prosthetic limbs can be every bit as accurate as the real thing. A team
of scientists have been assigned to create military uses for these new
limbs. However, a group of rogue scientists unite with plans to use the
technology for world domination, under the name Metal Command. To combat
the revolutionary movement, the Law and Order Regulatory Divison is
formed.
They assigned a new group of scientists to develop
something to combat Metal Command.
They develop a very special pair of hands. These hands give the
recipient the strength of a piledriver. But without a willing recipient,
these hands cannot be used.
Meanwhile, Steve Hermann, a Bronx police officer is
chasing down a Metal Command cyborg, when another cyborg sneaks behind
him, and the two cyborgs close in, turning Hermann into a human
sandwich. They pull apart to see if Hermann is alive, while despite his
crushed hands and ribs, Hermann manages to run to his freedom.
Several days later, after his crushed hands have been
amputated, a L.O.R.D official visits Hermann, and offers him the chance
to defeat the group responsible for nearly killing him. Hermann accepts
the offer, and after two months recovering from injuries, he emerges as
Shatterhand, to protect his identity while he takes down Metal Command. |
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August 2008 |
|
Kabuki Quantum Fighter |
|
Kabuki Quantum
Fighter |
| Publisher: |
HAL Laboratory, Inc. |
| Developer: |
Human Entertainment,
Inc. |
| Release: |
January, 1991 |
| Genre: |
Platformer |
| Japanese: |
地獄極楽丸 |
| Romaji: |
Jigoku Gokuraku Maru |
| Programmer: |
Hiroyuki Itoh |
| Composer: |
Masaki Hashimoto |
|
In the far future, a virus has appeared in the Main Defense Computer of
the planet Earth. The origin and nature of the virus is unknown. Scott
O'Connor volunteers to undergo an experimental transfer technology that
converts his brain into raw binary code. He takes on the image of a
Kabuki dancer, since the computer recognizes his grandfather as one. The
virus in the virtual world takes on properties of an actual virus-it
leaves behind debris, mutant creatures, and parasite environments of a
biological nature. At the final level, it is revealed that the virus is
of alien origin, having been picked up by a lost Hyperion probe launched
to a neighboring planet. O'Conner stops it before the virus can order
the Hyperion to fire its laser weapons and destroy the human population. |
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July 2008 |
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